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What's the geometric interpretation of this “vector cross product”?


Geometric Interpretation of Jacobi identity for cross producttesting parallelity/perpendicularity of two 3D vectors with lengths close to zero using dot productFind the geometric interpretation of general solutionGeometric interpretation of the Dot ProductHow to define the inverse of a vector?Geometric interpretation of the quadruple vector product.Geometric interpretation of cross & dot product relationCovariant Contravariant Dot product and LengthMagnitude of vector cross productComputing an area of a parallelogram given the area of its planar projections













2












$begingroup$


This answer on StackOverflow answers a question about intersection of two segments. Right at the beginning, it introduces a “vector cross product”.




Define the 2-dimensional vector cross product $vec v times vec w$ to be $v_x w_y − v_y w_x$.




However, this doesn't seem to be a regular cross product (nor does it even produce a vector). I realize that the formula is a simple determinant of the two vectors, but I cannot understand its meaning or relation to the rest of the post.



Does it have a meaning (motivation) or is it just a “lucky-guess” operation in order to transform the equation $vec p + tvec r = vec q + u vec s$ into a solvable state? In other words, how does this operation (intuitively) relate to the described algorithm?










share|cite|improve this question









$endgroup$
















    2












    $begingroup$


    This answer on StackOverflow answers a question about intersection of two segments. Right at the beginning, it introduces a “vector cross product”.




    Define the 2-dimensional vector cross product $vec v times vec w$ to be $v_x w_y − v_y w_x$.




    However, this doesn't seem to be a regular cross product (nor does it even produce a vector). I realize that the formula is a simple determinant of the two vectors, but I cannot understand its meaning or relation to the rest of the post.



    Does it have a meaning (motivation) or is it just a “lucky-guess” operation in order to transform the equation $vec p + tvec r = vec q + u vec s$ into a solvable state? In other words, how does this operation (intuitively) relate to the described algorithm?










    share|cite|improve this question









    $endgroup$














      2












      2








      2





      $begingroup$


      This answer on StackOverflow answers a question about intersection of two segments. Right at the beginning, it introduces a “vector cross product”.




      Define the 2-dimensional vector cross product $vec v times vec w$ to be $v_x w_y − v_y w_x$.




      However, this doesn't seem to be a regular cross product (nor does it even produce a vector). I realize that the formula is a simple determinant of the two vectors, but I cannot understand its meaning or relation to the rest of the post.



      Does it have a meaning (motivation) or is it just a “lucky-guess” operation in order to transform the equation $vec p + tvec r = vec q + u vec s$ into a solvable state? In other words, how does this operation (intuitively) relate to the described algorithm?










      share|cite|improve this question









      $endgroup$




      This answer on StackOverflow answers a question about intersection of two segments. Right at the beginning, it introduces a “vector cross product”.




      Define the 2-dimensional vector cross product $vec v times vec w$ to be $v_x w_y − v_y w_x$.




      However, this doesn't seem to be a regular cross product (nor does it even produce a vector). I realize that the formula is a simple determinant of the two vectors, but I cannot understand its meaning or relation to the rest of the post.



      Does it have a meaning (motivation) or is it just a “lucky-guess” operation in order to transform the equation $vec p + tvec r = vec q + u vec s$ into a solvable state? In other words, how does this operation (intuitively) relate to the described algorithm?







      vectors analytic-geometry motivation geometric-interpretation






      share|cite|improve this question













      share|cite|improve this question











      share|cite|improve this question




      share|cite|improve this question










      asked Mar 29 at 11:44









      Lazar LjubenovićLazar Ljubenović

      1,3471029




      1,3471029




















          2 Answers
          2






          active

          oldest

          votes


















          2












          $begingroup$

          Geometrically it gives the (signed) area of the parallelogram defined by the two vectors.



          If you multiply by the appropriate unit normal to the plane you get the normal three dimensional cross product. You don't get a vector in the plane though.



          If you try to define a "cross product" in four dimensions, you might appreciate that the familiar situation in three dimensions is a happy coincidence which trips up people who try to generalise in the wrong way.






          share|cite|improve this answer









          $endgroup$












          • $begingroup$
            Isn't that true for the regular cross product definition? This one is different.
            $endgroup$
            – Lazar Ljubenović
            Mar 30 at 9:19










          • $begingroup$
            Ah, apparently it holds for both. Sorry. +1
            $endgroup$
            – Lazar Ljubenović
            Mar 30 at 9:32


















          0












          $begingroup$

          Apparently, this is known as perp product; however, the only online reference I could find after a (rather quick) search is this geomalgorithms page. It's also on Wolfram, where it mentions that Hill introduced it in 1994, in a chapter in “Graphic Gems IV”.



          He firstly defines perp operator (perpendicular operator) which gives a rotation of a vector by 90 degeres:



          $$ vec v^perp = (v_x, v_y)^perp = (-v_y, v_x). $$



          Then a perp product (perpendicular product) is defined, denoted as an infix operator $perp$:



          $$ vec v perp vec w := vec v ^ perp cdot vec w = v_x w_y - v_y w_x. $$



          The idea of using the perp product in the algorithm seems to come from the following property: $$vec v perp vec w = 0 Leftrightarrow text$vec v$ and $vec w$ are collinear. $$



          At the end of the algorithm, the denominators are $vec r perp vec s$, which is then discussed for being zero, implying collinearity of the vectors and parallelity of the segments.




          Either way, a similar but much more intuitive discussion of the problem with the same idea of using parametric equations and perp product is given at this page called “Intersections of Lines and Planes” on geomalgorithms. It also gives more details in the algorithm at the bottom, considering cases where one or both segments are degenerated into a single point.






          share|cite|improve this answer











          $endgroup$













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            2 Answers
            2






            active

            oldest

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            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

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            2












            $begingroup$

            Geometrically it gives the (signed) area of the parallelogram defined by the two vectors.



            If you multiply by the appropriate unit normal to the plane you get the normal three dimensional cross product. You don't get a vector in the plane though.



            If you try to define a "cross product" in four dimensions, you might appreciate that the familiar situation in three dimensions is a happy coincidence which trips up people who try to generalise in the wrong way.






            share|cite|improve this answer









            $endgroup$












            • $begingroup$
              Isn't that true for the regular cross product definition? This one is different.
              $endgroup$
              – Lazar Ljubenović
              Mar 30 at 9:19










            • $begingroup$
              Ah, apparently it holds for both. Sorry. +1
              $endgroup$
              – Lazar Ljubenović
              Mar 30 at 9:32















            2












            $begingroup$

            Geometrically it gives the (signed) area of the parallelogram defined by the two vectors.



            If you multiply by the appropriate unit normal to the plane you get the normal three dimensional cross product. You don't get a vector in the plane though.



            If you try to define a "cross product" in four dimensions, you might appreciate that the familiar situation in three dimensions is a happy coincidence which trips up people who try to generalise in the wrong way.






            share|cite|improve this answer









            $endgroup$












            • $begingroup$
              Isn't that true for the regular cross product definition? This one is different.
              $endgroup$
              – Lazar Ljubenović
              Mar 30 at 9:19










            • $begingroup$
              Ah, apparently it holds for both. Sorry. +1
              $endgroup$
              – Lazar Ljubenović
              Mar 30 at 9:32













            2












            2








            2





            $begingroup$

            Geometrically it gives the (signed) area of the parallelogram defined by the two vectors.



            If you multiply by the appropriate unit normal to the plane you get the normal three dimensional cross product. You don't get a vector in the plane though.



            If you try to define a "cross product" in four dimensions, you might appreciate that the familiar situation in three dimensions is a happy coincidence which trips up people who try to generalise in the wrong way.






            share|cite|improve this answer









            $endgroup$



            Geometrically it gives the (signed) area of the parallelogram defined by the two vectors.



            If you multiply by the appropriate unit normal to the plane you get the normal three dimensional cross product. You don't get a vector in the plane though.



            If you try to define a "cross product" in four dimensions, you might appreciate that the familiar situation in three dimensions is a happy coincidence which trips up people who try to generalise in the wrong way.







            share|cite|improve this answer












            share|cite|improve this answer



            share|cite|improve this answer










            answered Mar 29 at 12:02









            Mark BennetMark Bennet

            81.9k984183




            81.9k984183











            • $begingroup$
              Isn't that true for the regular cross product definition? This one is different.
              $endgroup$
              – Lazar Ljubenović
              Mar 30 at 9:19










            • $begingroup$
              Ah, apparently it holds for both. Sorry. +1
              $endgroup$
              – Lazar Ljubenović
              Mar 30 at 9:32
















            • $begingroup$
              Isn't that true for the regular cross product definition? This one is different.
              $endgroup$
              – Lazar Ljubenović
              Mar 30 at 9:19










            • $begingroup$
              Ah, apparently it holds for both. Sorry. +1
              $endgroup$
              – Lazar Ljubenović
              Mar 30 at 9:32















            $begingroup$
            Isn't that true for the regular cross product definition? This one is different.
            $endgroup$
            – Lazar Ljubenović
            Mar 30 at 9:19




            $begingroup$
            Isn't that true for the regular cross product definition? This one is different.
            $endgroup$
            – Lazar Ljubenović
            Mar 30 at 9:19












            $begingroup$
            Ah, apparently it holds for both. Sorry. +1
            $endgroup$
            – Lazar Ljubenović
            Mar 30 at 9:32




            $begingroup$
            Ah, apparently it holds for both. Sorry. +1
            $endgroup$
            – Lazar Ljubenović
            Mar 30 at 9:32











            0












            $begingroup$

            Apparently, this is known as perp product; however, the only online reference I could find after a (rather quick) search is this geomalgorithms page. It's also on Wolfram, where it mentions that Hill introduced it in 1994, in a chapter in “Graphic Gems IV”.



            He firstly defines perp operator (perpendicular operator) which gives a rotation of a vector by 90 degeres:



            $$ vec v^perp = (v_x, v_y)^perp = (-v_y, v_x). $$



            Then a perp product (perpendicular product) is defined, denoted as an infix operator $perp$:



            $$ vec v perp vec w := vec v ^ perp cdot vec w = v_x w_y - v_y w_x. $$



            The idea of using the perp product in the algorithm seems to come from the following property: $$vec v perp vec w = 0 Leftrightarrow text$vec v$ and $vec w$ are collinear. $$



            At the end of the algorithm, the denominators are $vec r perp vec s$, which is then discussed for being zero, implying collinearity of the vectors and parallelity of the segments.




            Either way, a similar but much more intuitive discussion of the problem with the same idea of using parametric equations and perp product is given at this page called “Intersections of Lines and Planes” on geomalgorithms. It also gives more details in the algorithm at the bottom, considering cases where one or both segments are degenerated into a single point.






            share|cite|improve this answer











            $endgroup$

















              0












              $begingroup$

              Apparently, this is known as perp product; however, the only online reference I could find after a (rather quick) search is this geomalgorithms page. It's also on Wolfram, where it mentions that Hill introduced it in 1994, in a chapter in “Graphic Gems IV”.



              He firstly defines perp operator (perpendicular operator) which gives a rotation of a vector by 90 degeres:



              $$ vec v^perp = (v_x, v_y)^perp = (-v_y, v_x). $$



              Then a perp product (perpendicular product) is defined, denoted as an infix operator $perp$:



              $$ vec v perp vec w := vec v ^ perp cdot vec w = v_x w_y - v_y w_x. $$



              The idea of using the perp product in the algorithm seems to come from the following property: $$vec v perp vec w = 0 Leftrightarrow text$vec v$ and $vec w$ are collinear. $$



              At the end of the algorithm, the denominators are $vec r perp vec s$, which is then discussed for being zero, implying collinearity of the vectors and parallelity of the segments.




              Either way, a similar but much more intuitive discussion of the problem with the same idea of using parametric equations and perp product is given at this page called “Intersections of Lines and Planes” on geomalgorithms. It also gives more details in the algorithm at the bottom, considering cases where one or both segments are degenerated into a single point.






              share|cite|improve this answer











              $endgroup$















                0












                0








                0





                $begingroup$

                Apparently, this is known as perp product; however, the only online reference I could find after a (rather quick) search is this geomalgorithms page. It's also on Wolfram, where it mentions that Hill introduced it in 1994, in a chapter in “Graphic Gems IV”.



                He firstly defines perp operator (perpendicular operator) which gives a rotation of a vector by 90 degeres:



                $$ vec v^perp = (v_x, v_y)^perp = (-v_y, v_x). $$



                Then a perp product (perpendicular product) is defined, denoted as an infix operator $perp$:



                $$ vec v perp vec w := vec v ^ perp cdot vec w = v_x w_y - v_y w_x. $$



                The idea of using the perp product in the algorithm seems to come from the following property: $$vec v perp vec w = 0 Leftrightarrow text$vec v$ and $vec w$ are collinear. $$



                At the end of the algorithm, the denominators are $vec r perp vec s$, which is then discussed for being zero, implying collinearity of the vectors and parallelity of the segments.




                Either way, a similar but much more intuitive discussion of the problem with the same idea of using parametric equations and perp product is given at this page called “Intersections of Lines and Planes” on geomalgorithms. It also gives more details in the algorithm at the bottom, considering cases where one or both segments are degenerated into a single point.






                share|cite|improve this answer











                $endgroup$



                Apparently, this is known as perp product; however, the only online reference I could find after a (rather quick) search is this geomalgorithms page. It's also on Wolfram, where it mentions that Hill introduced it in 1994, in a chapter in “Graphic Gems IV”.



                He firstly defines perp operator (perpendicular operator) which gives a rotation of a vector by 90 degeres:



                $$ vec v^perp = (v_x, v_y)^perp = (-v_y, v_x). $$



                Then a perp product (perpendicular product) is defined, denoted as an infix operator $perp$:



                $$ vec v perp vec w := vec v ^ perp cdot vec w = v_x w_y - v_y w_x. $$



                The idea of using the perp product in the algorithm seems to come from the following property: $$vec v perp vec w = 0 Leftrightarrow text$vec v$ and $vec w$ are collinear. $$



                At the end of the algorithm, the denominators are $vec r perp vec s$, which is then discussed for being zero, implying collinearity of the vectors and parallelity of the segments.




                Either way, a similar but much more intuitive discussion of the problem with the same idea of using parametric equations and perp product is given at this page called “Intersections of Lines and Planes” on geomalgorithms. It also gives more details in the algorithm at the bottom, considering cases where one or both segments are degenerated into a single point.







                share|cite|improve this answer














                share|cite|improve this answer



                share|cite|improve this answer








                edited Apr 1 at 16:33

























                answered Mar 30 at 9:37









                Lazar LjubenovićLazar Ljubenović

                1,3471029




                1,3471029



























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Population.«El nacionalista Nikolic gana las elecciones presidenciales en Serbia»El europeísta Borís Tadic gana la segunda vuelta de las presidenciales serbias.Aleksandar Vucic, de ultranacionalista serbio a fervoroso europeístaKostunica condena la declaración del "falso estado" de Kosovo.Comienza el debate sobre la independencia de Kosovo en el TIJ.La Corte Internacional de Justicia dice que Kosovo no violó el derecho internacional al declarar su independenciaKosovo: Enviado de la ONU advierte tensiones y fragilidad.«Bruselas recomienda negociar la adhesión de Serbia tras el acuerdo sobre Kosovo»Monografía de Serbia.Bez smanjivanja Vojske Srbije.Military statistics Serbia and Montenegro.Šutanovac: Vojni budžet za 2009. godinu 70 milijardi dinara.Serbia-Montenegro shortens obligatory military service to six months.No hay justicia para las víctimas de los bombardeos de la OTAN.Zapatero reitera la negativa de España a reconocer la independencia de Kosovo.Anniversary of the signing of the Stabilisation and Association Agreement.Detenido en Serbia Radovan Karadzic, el criminal de guerra más buscado de Europa."Serbia presentará su candidatura de acceso a la UE antes de fin de año".Serbia solicita la adhesión a la UE.Detenido el exgeneral serbobosnio Ratko Mladic, principal acusado del genocidio en los Balcanes«Lista de todos los Estados Miembros de las Naciones Unidas que son parte o signatarios en los diversos instrumentos de derechos humanos de las Naciones Unidas»versión pdfProtocolo Facultativo de la Convención sobre la Eliminación de todas las Formas de Discriminación contra la MujerConvención contra la tortura y otros tratos o penas crueles, inhumanos o degradantesversión pdfProtocolo Facultativo de la Convención sobre los Derechos de las Personas con DiscapacidadEl ACNUR recibe con beneplácito el envío de tropas de la OTAN a Kosovo y se prepara ante una posible llegada de refugiados a Serbia.Kosovo.- El jefe de la Minuk denuncia que los serbios boicotearon las legislativas por 'presiones'.Bosnia and Herzegovina. Population.Datos básicos de Montenegro, historia y evolución política.Serbia y Montenegro. Indicador: Tasa global de fecundidad (por 1000 habitantes).Serbia y Montenegro. Indicador: Tasa bruta de mortalidad (por 1000 habitantes).Population.Falleció el patriarca de la Iglesia Ortodoxa serbia.Atacan en Kosovo autobuses con peregrinos tras la investidura del patriarca serbio IrinejSerbian in Hungary.Tasas de cambio."Kosovo es de todos sus ciudadanos".Report for Serbia.Country groups by income.GROSS DOMESTIC PRODUCT (GDP) OF THE REPUBLIC OF SERBIA 1997–2007.Economic Trends in the Republic of Serbia 2006.National Accounts Statitics.Саопштења за јавност.GDP per inhabitant varied by one to six across the EU27 Member States.Un pacto de estabilidad para Serbia.Unemployment rate rises in Serbia.Serbia, Belarus agree free trade to woo investors.Serbia, Turkey call investors to Serbia.Success Stories.U.S. Private Investment in Serbia and Montenegro.Positive trend.Banks in Serbia.La Cámara de Comercio acompaña a empresas madrileñas a Serbia y Croacia.Serbia Industries.Energy and mining.Agriculture.Late crops, fruit and grapes output, 2008.Rebranding Serbia: A Hobby Shortly to Become a Full-Time Job.Final data on livestock statistics, 2008.Serbian cell-phone users.U Srbiji sve više računara.Телекомуникације.U Srbiji 27 odsto gradjana koristi Internet.Serbia and Montenegro.Тренд гледаности програма РТС-а у 2008. и 2009.години.Serbian railways.General Terms.El mercado del transporte aéreo en Serbia.Statistics.Vehículos de motor registrados.Planes ambiciosos para el transporte fluvial.Turismo.Turistički promet u Republici Srbiji u periodu januar-novembar 2007. godine.Your Guide to Culture.Novi Sad - city of culture.Nis - european crossroads.Serbia. Properties inscribed on the World Heritage List .Stari Ras and Sopoćani.Studenica Monastery.Medieval Monuments in Kosovo.Gamzigrad-Romuliana, Palace of Galerius.Skiing and snowboarding in Kopaonik.Tara.New7Wonders of Nature Finalists.Pilgrimage of Saint Sava.Exit Festival: Best european festival.Banje u Srbiji.«The Encyclopedia of world history»Culture.Centenario del arte serbio.«Djordje Andrejevic Kun: el único pintor de los brigadistas yugoslavos de la guerra civil española»About the museum.The collections.Miroslav Gospel – Manuscript from 1180.Historicity in the Serbo-Croatian Heroic Epic.Culture and Sport.Conversación con el rector del Seminario San Sava.'Reina Margot' funde drama, historia y gesto con música de Goran Bregovic.Serbia gana Eurovisión y España decepciona de nuevo con un vigésimo puesto.Home.Story.Emir Kusturica.Tercer oro para Paskaljevic.Nikola Tesla Year.Home.Tesla, un genio tomado por loco.Aniversario de la muerte de Nikola Tesla.El Museo Nikola Tesla en Belgrado.El inventor del mundo actual.República de Serbia.University of Belgrade official statistics.University of Novi Sad.University of Kragujevac.University of Nis.Comida. Cocina serbia.Cooking.Montenegro se convertirá en el miembro 204 del movimiento olímpico.España, campeona de Europa de baloncesto.El Partizan de Belgrado se corona campeón por octava vez consecutiva.Serbia se clasifica para el Mundial de 2010 de Sudáfrica.Serbia Name Squad For Northern Ireland And South Korea Tests.Fútbol.- El Partizán de Belgrado se proclama campeón de la Liga serbia.Clasificacion final Mundial de balonmano Croacia 2009.Serbia vence a España y se consagra campeón mundial de waterpolo.Novak Djokovic no convence pero gana en Australia.Gana Ana Ivanovic el Roland Garros.Serena Williams gana el US Open por tercera vez.Biography.Bradt Travel Guide SerbiaThe Encyclopedia of World War IGobierno de SerbiaPortal del Gobierno de SerbiaPresidencia de SerbiaAsamblea Nacional SerbiaMinisterio de Asuntos exteriores de SerbiaBanco Nacional de SerbiaAgencia Serbia para la Promoción de la Inversión y la ExportaciónOficina de Estadísticas de SerbiaCIA. Factbook 2008Organización nacional de turismo de SerbiaDiscover SerbiaConoce SerbiaNoticias de SerbiaSerbiaWorldCat1512028760000 0000 9526 67094054598-2n8519591900570825ge1309191004530741010url17413117006669D055771Serbia