Rotate a plane Ax+By+Cz+D around a vector x₁î+y₁ĵ+z₁k̂ by angle a The Next CEO of Stack OverflowRotate a 3D vector on a planeSVD and how to get two points on a 3D line from the representation of the line by means of two intersecting planes?Rotate $z = 0$ plane in 3DRotation around a line which is determined by two points in 3D spacePove that the angle between planes in which origin lies is acute if $a_1a_2+b_1b_2+c_1c_2<0$Rotate a vector in 4D spaceRotate a line around a point in space.What will be the new angle between the two 2d points if I rotate one point about another point by a certain angleAngular Bisector of PlanesHow to determine if any point is in the acute or the obtuse angle between 2 planes
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Rotate a plane Ax+By+Cz+D around a vector x₁î+y₁ĵ+z₁k̂ by angle a
The Next CEO of Stack OverflowRotate a 3D vector on a planeSVD and how to get two points on a 3D line from the representation of the line by means of two intersecting planes?Rotate $z = 0$ plane in 3DRotation around a line which is determined by two points in 3D spacePove that the angle between planes in which origin lies is acute if $a_1a_2+b_1b_2+c_1c_2<0$Rotate a vector in 4D spaceRotate a line around a point in space.What will be the new angle between the two 2d points if I rotate one point about another point by a certain angleAngular Bisector of PlanesHow to determine if any point is in the acute or the obtuse angle between 2 planes
$begingroup$
Can I rotate a plane defined by $Ax+By+Cz+D=0$ around a vector $x_1,y_1,z_1$ by a specific angle $alpha$? The result would be a new plane $A_2x+B_2y+C_2z+D_2=0$. How are $A_2,B_2,C_2$ and $D_2$ calculated based on $A,B,C,D,x_1,y_1,z_1$ and $alpha$?
Thanks in advance !
geometry vectors plane-geometry
New contributor
$endgroup$
add a comment |
$begingroup$
Can I rotate a plane defined by $Ax+By+Cz+D=0$ around a vector $x_1,y_1,z_1$ by a specific angle $alpha$? The result would be a new plane $A_2x+B_2y+C_2z+D_2=0$. How are $A_2,B_2,C_2$ and $D_2$ calculated based on $A,B,C,D,x_1,y_1,z_1$ and $alpha$?
Thanks in advance !
geometry vectors plane-geometry
New contributor
$endgroup$
$begingroup$
I suppose the first step would be to rotate the plane normal around the vector? I guess then A2 B2 C2 would be defined, and all that remains in to be calculated is D2.
$endgroup$
– Andy
17 hours ago
add a comment |
$begingroup$
Can I rotate a plane defined by $Ax+By+Cz+D=0$ around a vector $x_1,y_1,z_1$ by a specific angle $alpha$? The result would be a new plane $A_2x+B_2y+C_2z+D_2=0$. How are $A_2,B_2,C_2$ and $D_2$ calculated based on $A,B,C,D,x_1,y_1,z_1$ and $alpha$?
Thanks in advance !
geometry vectors plane-geometry
New contributor
$endgroup$
Can I rotate a plane defined by $Ax+By+Cz+D=0$ around a vector $x_1,y_1,z_1$ by a specific angle $alpha$? The result would be a new plane $A_2x+B_2y+C_2z+D_2=0$. How are $A_2,B_2,C_2$ and $D_2$ calculated based on $A,B,C,D,x_1,y_1,z_1$ and $alpha$?
Thanks in advance !
geometry vectors plane-geometry
geometry vectors plane-geometry
New contributor
New contributor
edited Mar 28 at 10:38
Especially Lime
22.7k23059
22.7k23059
New contributor
asked Mar 28 at 10:11
AndyAndy
11
11
New contributor
New contributor
$begingroup$
I suppose the first step would be to rotate the plane normal around the vector? I guess then A2 B2 C2 would be defined, and all that remains in to be calculated is D2.
$endgroup$
– Andy
17 hours ago
add a comment |
$begingroup$
I suppose the first step would be to rotate the plane normal around the vector? I guess then A2 B2 C2 would be defined, and all that remains in to be calculated is D2.
$endgroup$
– Andy
17 hours ago
$begingroup$
I suppose the first step would be to rotate the plane normal around the vector? I guess then A2 B2 C2 would be defined, and all that remains in to be calculated is D2.
$endgroup$
– Andy
17 hours ago
$begingroup$
I suppose the first step would be to rotate the plane normal around the vector? I guess then A2 B2 C2 would be defined, and all that remains in to be calculated is D2.
$endgroup$
– Andy
17 hours ago
add a comment |
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$begingroup$
I suppose the first step would be to rotate the plane normal around the vector? I guess then A2 B2 C2 would be defined, and all that remains in to be calculated is D2.
$endgroup$
– Andy
17 hours ago