Do the temporary hit points from the Battlerager barbarian's Reckless Abandon stack if I make multiple attacks on my turn? The Next CEO of Stack OverflowDo rogues get sneak attack damage added to attacks made outside their turn?How does Armor of Agathys interact with getting temporary hit points?Do battlerager fighters gain extra temporary hit points from hitting with invigorating powers?Can multiple conditional bonus attacks activate on the same turn if those multiple conditions are all met?How does the limited flight from the Storm Sorcerer's Tempestuous Magic feature interact with the character's regular movement?Do temporary hit points from heroism accumulate?Is the Glamour College Bard's Mantle of Inspiration Overpowered?Can you benefit from Horde Breaker if you attack as part of Booming Blade or Green Flame Blade?Barbarian Charger, does it work?Does the Zealot Barbarian's Divine Fury apply multiple times if you focus the same target?How does Ancestral Protectors' resistance work against multiple damage types?Do temporary hit points benefit from resistances?

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Do the temporary hit points from the Battlerager barbarian's Reckless Abandon stack if I make multiple attacks on my turn?



The Next CEO of Stack OverflowDo rogues get sneak attack damage added to attacks made outside their turn?How does Armor of Agathys interact with getting temporary hit points?Do battlerager fighters gain extra temporary hit points from hitting with invigorating powers?Can multiple conditional bonus attacks activate on the same turn if those multiple conditions are all met?How does the limited flight from the Storm Sorcerer's Tempestuous Magic feature interact with the character's regular movement?Do temporary hit points from heroism accumulate?Is the Glamour College Bard's Mantle of Inspiration Overpowered?Can you benefit from Horde Breaker if you attack as part of Booming Blade or Green Flame Blade?Barbarian Charger, does it work?Does the Zealot Barbarian's Divine Fury apply multiple times if you focus the same target?How does Ancestral Protectors' resistance work against multiple damage types?Do temporary hit points benefit from resistances?










5












$begingroup$


If I'm a Battlerager barbarian (from Sword Coast Adventurer's Guide, p. 121) and make 3 attacks on my turn while using Reckless Attack and raging, do I get 5 temporary HP total, or 5 temp HP per attack (15 HP total)?



The latter seems a bit high to be able to get per round combined with resistances.










share|improve this question









New contributor




Spencer Sherman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    Mar 28 at 1:32















5












$begingroup$


If I'm a Battlerager barbarian (from Sword Coast Adventurer's Guide, p. 121) and make 3 attacks on my turn while using Reckless Attack and raging, do I get 5 temporary HP total, or 5 temp HP per attack (15 HP total)?



The latter seems a bit high to be able to get per round combined with resistances.










share|improve this question









New contributor




Spencer Sherman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$











  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    Mar 28 at 1:32













5












5








5





$begingroup$


If I'm a Battlerager barbarian (from Sword Coast Adventurer's Guide, p. 121) and make 3 attacks on my turn while using Reckless Attack and raging, do I get 5 temporary HP total, or 5 temp HP per attack (15 HP total)?



The latter seems a bit high to be able to get per round combined with resistances.










share|improve this question









New contributor




Spencer Sherman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




If I'm a Battlerager barbarian (from Sword Coast Adventurer's Guide, p. 121) and make 3 attacks on my turn while using Reckless Attack and raging, do I get 5 temporary HP total, or 5 temp HP per attack (15 HP total)?



The latter seems a bit high to be able to get per round combined with resistances.







dnd-5e class-feature barbarian stacking temporary-hit-points






share|improve this question









New contributor




Spencer Sherman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




Spencer Sherman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question








edited Mar 28 at 1:34









V2Blast

26k589159




26k589159






New contributor




Spencer Sherman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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asked Mar 27 at 21:53









Spencer ShermanSpencer Sherman

292




292




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New contributor





Spencer Sherman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Spencer Sherman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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    – V2Blast
    Mar 28 at 1:32
















  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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    Mar 28 at 1:32















$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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Mar 28 at 1:32




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Mar 28 at 1:32










2 Answers
2






active

oldest

votes


















19












$begingroup$

The Battlerager's Reckless Abandon feature says:




Beginning at 6th level, when you use Reckless Attack while raging, you also gain temporary hit points




The Reckless Attack feature says:




Starting at 2nd level, you can throw aside all concern
for defense to attack with fierce desperation. When you make your
first attack on your turn
, you can decide to attack recklessly. Doing
so gives you advantage on melee weapon attack rolls using Strength
during this turn, but attack rolls against you have advantage until
your next turn.




Since Reckless Attack only triggers when you make your first attack on your turn, it can only be used once per turn (and only on your turn, unlike Sneak Attack). Therefore, you can only gain the benefit of Reckless Abandon once per turn.




Also, as Purple Monkey points out, temporary HP from multiple sources does not stack, so even if you could use Reckless Abandon multiple times on your turn, you'd still only have 5 Temp HP: How does Armor of Agathys interact with getting temporary hit points?






share|improve this answer











$endgroup$




















    -2












    $begingroup$

    It doesn't appear to be, since the ruling is that you can only use Reckless Attack once per turn, and you can only benefit once from your Reckless Abandon. Overall, Divibisan's answer is right in this situation.



    However, I may have to ask about what you're trying to go for here. Perhaps you're trying to make something tanky, because the Battlerager isn't exactly the best subclass for the Barbarian when it comes to tank damage, or if you're trying to go for damage, because again, Battlerager isn't good for that either. Now, if you want an option to be tanky, go for the Ancestral Guardian Barbarian, as this ability really comes into play for that.




    SPIRIT SHIELD
    Beginning at 6th level, the guardian spirits that aid you can provide supernatural protection to those you defend. If you are raging and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6. When you reach certain levels in this class. you can reduce the damage by more: by 3d6 at 10th level and by 4d6 at 14th.




    This would mean that you can use this every reaction (10 reactions) thus preventing up to 240 points of damage throughout your rage, up to Level 15 where you can rage for as long as you want, and I quote.




    PERSISTENT RAGE Beginning at 15th level, your rage is so fierce that
    it ends early only if you fall unconscious or if you choose to end it.




    This would mean that the time limit no longer exists, so this would really be a big boost towards being tanky.



    Or, if you're looking for damage, go for the Berserker subclass instead, and I quote:




    FRENZY Starting w hen you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion (as described in appendix A).




    And this ability certainly helps with the damage part.




    Retaliation Starting at 14th level, when you take damage from a creature that is within 5 feet of you. you can use your reaction to make a melee weapon attack against that creature.




    So kindly explain to me why you'd want to take up something that could be improved instead of something that really does the job well.



    And I apologize for ranting.






    share|improve this answer










    New contributor




    Slayer The Kid is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






    $endgroup$












    • $begingroup$
      This answer doesn't really seem to be stating anything new, and is basically just saying "the other answer is right"... If that's not the case, could you clarify what your answer is trying to say?
      $endgroup$
      – V2Blast
      yesterday










    • $begingroup$
      I can try. However, I feel as if I really cannot explain anything more than what I have.
      $endgroup$
      – Slayer The Kid
      yesterday










    • $begingroup$
      I suppose the first question is: Are you trying to say anything that hasn't already been said in divibisan's answer?
      $endgroup$
      – V2Blast
      yesterday











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    2 Answers
    2






    active

    oldest

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    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

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    active

    oldest

    votes









    19












    $begingroup$

    The Battlerager's Reckless Abandon feature says:




    Beginning at 6th level, when you use Reckless Attack while raging, you also gain temporary hit points




    The Reckless Attack feature says:




    Starting at 2nd level, you can throw aside all concern
    for defense to attack with fierce desperation. When you make your
    first attack on your turn
    , you can decide to attack recklessly. Doing
    so gives you advantage on melee weapon attack rolls using Strength
    during this turn, but attack rolls against you have advantage until
    your next turn.




    Since Reckless Attack only triggers when you make your first attack on your turn, it can only be used once per turn (and only on your turn, unlike Sneak Attack). Therefore, you can only gain the benefit of Reckless Abandon once per turn.




    Also, as Purple Monkey points out, temporary HP from multiple sources does not stack, so even if you could use Reckless Abandon multiple times on your turn, you'd still only have 5 Temp HP: How does Armor of Agathys interact with getting temporary hit points?






    share|improve this answer











    $endgroup$

















      19












      $begingroup$

      The Battlerager's Reckless Abandon feature says:




      Beginning at 6th level, when you use Reckless Attack while raging, you also gain temporary hit points




      The Reckless Attack feature says:




      Starting at 2nd level, you can throw aside all concern
      for defense to attack with fierce desperation. When you make your
      first attack on your turn
      , you can decide to attack recklessly. Doing
      so gives you advantage on melee weapon attack rolls using Strength
      during this turn, but attack rolls against you have advantage until
      your next turn.




      Since Reckless Attack only triggers when you make your first attack on your turn, it can only be used once per turn (and only on your turn, unlike Sneak Attack). Therefore, you can only gain the benefit of Reckless Abandon once per turn.




      Also, as Purple Monkey points out, temporary HP from multiple sources does not stack, so even if you could use Reckless Abandon multiple times on your turn, you'd still only have 5 Temp HP: How does Armor of Agathys interact with getting temporary hit points?






      share|improve this answer











      $endgroup$















        19












        19








        19





        $begingroup$

        The Battlerager's Reckless Abandon feature says:




        Beginning at 6th level, when you use Reckless Attack while raging, you also gain temporary hit points




        The Reckless Attack feature says:




        Starting at 2nd level, you can throw aside all concern
        for defense to attack with fierce desperation. When you make your
        first attack on your turn
        , you can decide to attack recklessly. Doing
        so gives you advantage on melee weapon attack rolls using Strength
        during this turn, but attack rolls against you have advantage until
        your next turn.




        Since Reckless Attack only triggers when you make your first attack on your turn, it can only be used once per turn (and only on your turn, unlike Sneak Attack). Therefore, you can only gain the benefit of Reckless Abandon once per turn.




        Also, as Purple Monkey points out, temporary HP from multiple sources does not stack, so even if you could use Reckless Abandon multiple times on your turn, you'd still only have 5 Temp HP: How does Armor of Agathys interact with getting temporary hit points?






        share|improve this answer











        $endgroup$



        The Battlerager's Reckless Abandon feature says:




        Beginning at 6th level, when you use Reckless Attack while raging, you also gain temporary hit points




        The Reckless Attack feature says:




        Starting at 2nd level, you can throw aside all concern
        for defense to attack with fierce desperation. When you make your
        first attack on your turn
        , you can decide to attack recklessly. Doing
        so gives you advantage on melee weapon attack rolls using Strength
        during this turn, but attack rolls against you have advantage until
        your next turn.




        Since Reckless Attack only triggers when you make your first attack on your turn, it can only be used once per turn (and only on your turn, unlike Sneak Attack). Therefore, you can only gain the benefit of Reckless Abandon once per turn.




        Also, as Purple Monkey points out, temporary HP from multiple sources does not stack, so even if you could use Reckless Abandon multiple times on your turn, you'd still only have 5 Temp HP: How does Armor of Agathys interact with getting temporary hit points?







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited yesterday









        V2Blast

        26k589159




        26k589159










        answered Mar 27 at 21:57









        divibisandivibisan

        1,526519




        1,526519























            -2












            $begingroup$

            It doesn't appear to be, since the ruling is that you can only use Reckless Attack once per turn, and you can only benefit once from your Reckless Abandon. Overall, Divibisan's answer is right in this situation.



            However, I may have to ask about what you're trying to go for here. Perhaps you're trying to make something tanky, because the Battlerager isn't exactly the best subclass for the Barbarian when it comes to tank damage, or if you're trying to go for damage, because again, Battlerager isn't good for that either. Now, if you want an option to be tanky, go for the Ancestral Guardian Barbarian, as this ability really comes into play for that.




            SPIRIT SHIELD
            Beginning at 6th level, the guardian spirits that aid you can provide supernatural protection to those you defend. If you are raging and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6. When you reach certain levels in this class. you can reduce the damage by more: by 3d6 at 10th level and by 4d6 at 14th.




            This would mean that you can use this every reaction (10 reactions) thus preventing up to 240 points of damage throughout your rage, up to Level 15 where you can rage for as long as you want, and I quote.




            PERSISTENT RAGE Beginning at 15th level, your rage is so fierce that
            it ends early only if you fall unconscious or if you choose to end it.




            This would mean that the time limit no longer exists, so this would really be a big boost towards being tanky.



            Or, if you're looking for damage, go for the Berserker subclass instead, and I quote:




            FRENZY Starting w hen you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion (as described in appendix A).




            And this ability certainly helps with the damage part.




            Retaliation Starting at 14th level, when you take damage from a creature that is within 5 feet of you. you can use your reaction to make a melee weapon attack against that creature.




            So kindly explain to me why you'd want to take up something that could be improved instead of something that really does the job well.



            And I apologize for ranting.






            share|improve this answer










            New contributor




            Slayer The Kid is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.






            $endgroup$












            • $begingroup$
              This answer doesn't really seem to be stating anything new, and is basically just saying "the other answer is right"... If that's not the case, could you clarify what your answer is trying to say?
              $endgroup$
              – V2Blast
              yesterday










            • $begingroup$
              I can try. However, I feel as if I really cannot explain anything more than what I have.
              $endgroup$
              – Slayer The Kid
              yesterday










            • $begingroup$
              I suppose the first question is: Are you trying to say anything that hasn't already been said in divibisan's answer?
              $endgroup$
              – V2Blast
              yesterday















            -2












            $begingroup$

            It doesn't appear to be, since the ruling is that you can only use Reckless Attack once per turn, and you can only benefit once from your Reckless Abandon. Overall, Divibisan's answer is right in this situation.



            However, I may have to ask about what you're trying to go for here. Perhaps you're trying to make something tanky, because the Battlerager isn't exactly the best subclass for the Barbarian when it comes to tank damage, or if you're trying to go for damage, because again, Battlerager isn't good for that either. Now, if you want an option to be tanky, go for the Ancestral Guardian Barbarian, as this ability really comes into play for that.




            SPIRIT SHIELD
            Beginning at 6th level, the guardian spirits that aid you can provide supernatural protection to those you defend. If you are raging and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6. When you reach certain levels in this class. you can reduce the damage by more: by 3d6 at 10th level and by 4d6 at 14th.




            This would mean that you can use this every reaction (10 reactions) thus preventing up to 240 points of damage throughout your rage, up to Level 15 where you can rage for as long as you want, and I quote.




            PERSISTENT RAGE Beginning at 15th level, your rage is so fierce that
            it ends early only if you fall unconscious or if you choose to end it.




            This would mean that the time limit no longer exists, so this would really be a big boost towards being tanky.



            Or, if you're looking for damage, go for the Berserker subclass instead, and I quote:




            FRENZY Starting w hen you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion (as described in appendix A).




            And this ability certainly helps with the damage part.




            Retaliation Starting at 14th level, when you take damage from a creature that is within 5 feet of you. you can use your reaction to make a melee weapon attack against that creature.




            So kindly explain to me why you'd want to take up something that could be improved instead of something that really does the job well.



            And I apologize for ranting.






            share|improve this answer










            New contributor




            Slayer The Kid is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.






            $endgroup$












            • $begingroup$
              This answer doesn't really seem to be stating anything new, and is basically just saying "the other answer is right"... If that's not the case, could you clarify what your answer is trying to say?
              $endgroup$
              – V2Blast
              yesterday










            • $begingroup$
              I can try. However, I feel as if I really cannot explain anything more than what I have.
              $endgroup$
              – Slayer The Kid
              yesterday










            • $begingroup$
              I suppose the first question is: Are you trying to say anything that hasn't already been said in divibisan's answer?
              $endgroup$
              – V2Blast
              yesterday













            -2












            -2








            -2





            $begingroup$

            It doesn't appear to be, since the ruling is that you can only use Reckless Attack once per turn, and you can only benefit once from your Reckless Abandon. Overall, Divibisan's answer is right in this situation.



            However, I may have to ask about what you're trying to go for here. Perhaps you're trying to make something tanky, because the Battlerager isn't exactly the best subclass for the Barbarian when it comes to tank damage, or if you're trying to go for damage, because again, Battlerager isn't good for that either. Now, if you want an option to be tanky, go for the Ancestral Guardian Barbarian, as this ability really comes into play for that.




            SPIRIT SHIELD
            Beginning at 6th level, the guardian spirits that aid you can provide supernatural protection to those you defend. If you are raging and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6. When you reach certain levels in this class. you can reduce the damage by more: by 3d6 at 10th level and by 4d6 at 14th.




            This would mean that you can use this every reaction (10 reactions) thus preventing up to 240 points of damage throughout your rage, up to Level 15 where you can rage for as long as you want, and I quote.




            PERSISTENT RAGE Beginning at 15th level, your rage is so fierce that
            it ends early only if you fall unconscious or if you choose to end it.




            This would mean that the time limit no longer exists, so this would really be a big boost towards being tanky.



            Or, if you're looking for damage, go for the Berserker subclass instead, and I quote:




            FRENZY Starting w hen you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion (as described in appendix A).




            And this ability certainly helps with the damage part.




            Retaliation Starting at 14th level, when you take damage from a creature that is within 5 feet of you. you can use your reaction to make a melee weapon attack against that creature.




            So kindly explain to me why you'd want to take up something that could be improved instead of something that really does the job well.



            And I apologize for ranting.






            share|improve this answer










            New contributor




            Slayer The Kid is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.






            $endgroup$



            It doesn't appear to be, since the ruling is that you can only use Reckless Attack once per turn, and you can only benefit once from your Reckless Abandon. Overall, Divibisan's answer is right in this situation.



            However, I may have to ask about what you're trying to go for here. Perhaps you're trying to make something tanky, because the Battlerager isn't exactly the best subclass for the Barbarian when it comes to tank damage, or if you're trying to go for damage, because again, Battlerager isn't good for that either. Now, if you want an option to be tanky, go for the Ancestral Guardian Barbarian, as this ability really comes into play for that.




            SPIRIT SHIELD
            Beginning at 6th level, the guardian spirits that aid you can provide supernatural protection to those you defend. If you are raging and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6. When you reach certain levels in this class. you can reduce the damage by more: by 3d6 at 10th level and by 4d6 at 14th.




            This would mean that you can use this every reaction (10 reactions) thus preventing up to 240 points of damage throughout your rage, up to Level 15 where you can rage for as long as you want, and I quote.




            PERSISTENT RAGE Beginning at 15th level, your rage is so fierce that
            it ends early only if you fall unconscious or if you choose to end it.




            This would mean that the time limit no longer exists, so this would really be a big boost towards being tanky.



            Or, if you're looking for damage, go for the Berserker subclass instead, and I quote:




            FRENZY Starting w hen you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion (as described in appendix A).




            And this ability certainly helps with the damage part.




            Retaliation Starting at 14th level, when you take damage from a creature that is within 5 feet of you. you can use your reaction to make a melee weapon attack against that creature.




            So kindly explain to me why you'd want to take up something that could be improved instead of something that really does the job well.



            And I apologize for ranting.







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            edited yesterday





















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            • $begingroup$
              This answer doesn't really seem to be stating anything new, and is basically just saying "the other answer is right"... If that's not the case, could you clarify what your answer is trying to say?
              $endgroup$
              – V2Blast
              yesterday










            • $begingroup$
              I can try. However, I feel as if I really cannot explain anything more than what I have.
              $endgroup$
              – Slayer The Kid
              yesterday










            • $begingroup$
              I suppose the first question is: Are you trying to say anything that hasn't already been said in divibisan's answer?
              $endgroup$
              – V2Blast
              yesterday
















            • $begingroup$
              This answer doesn't really seem to be stating anything new, and is basically just saying "the other answer is right"... If that's not the case, could you clarify what your answer is trying to say?
              $endgroup$
              – V2Blast
              yesterday










            • $begingroup$
              I can try. However, I feel as if I really cannot explain anything more than what I have.
              $endgroup$
              – Slayer The Kid
              yesterday










            • $begingroup$
              I suppose the first question is: Are you trying to say anything that hasn't already been said in divibisan's answer?
              $endgroup$
              – V2Blast
              yesterday















            $begingroup$
            This answer doesn't really seem to be stating anything new, and is basically just saying "the other answer is right"... If that's not the case, could you clarify what your answer is trying to say?
            $endgroup$
            – V2Blast
            yesterday




            $begingroup$
            This answer doesn't really seem to be stating anything new, and is basically just saying "the other answer is right"... If that's not the case, could you clarify what your answer is trying to say?
            $endgroup$
            – V2Blast
            yesterday












            $begingroup$
            I can try. However, I feel as if I really cannot explain anything more than what I have.
            $endgroup$
            – Slayer The Kid
            yesterday




            $begingroup$
            I can try. However, I feel as if I really cannot explain anything more than what I have.
            $endgroup$
            – Slayer The Kid
            yesterday












            $begingroup$
            I suppose the first question is: Are you trying to say anything that hasn't already been said in divibisan's answer?
            $endgroup$
            – V2Blast
            yesterday




            $begingroup$
            I suppose the first question is: Are you trying to say anything that hasn't already been said in divibisan's answer?
            $endgroup$
            – V2Blast
            yesterday










            Spencer Sherman is a new contributor. Be nice, and check out our Code of Conduct.









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            Spencer Sherman is a new contributor. Be nice, and check out our Code of Conduct.












            Spencer Sherman is a new contributor. Be nice, and check out our Code of Conduct.











            Spencer Sherman is a new contributor. Be nice, and check out our Code of Conduct.














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