Do the temporary hit points from the Battlerager barbarian's Reckless Abandon stack if I make multiple attacks on my turn? The Next CEO of Stack OverflowDo rogues get sneak attack damage added to attacks made outside their turn?How does Armor of Agathys interact with getting temporary hit points?Do battlerager fighters gain extra temporary hit points from hitting with invigorating powers?Can multiple conditional bonus attacks activate on the same turn if those multiple conditions are all met?How does the limited flight from the Storm Sorcerer's Tempestuous Magic feature interact with the character's regular movement?Do temporary hit points from heroism accumulate?Is the Glamour College Bard's Mantle of Inspiration Overpowered?Can you benefit from Horde Breaker if you attack as part of Booming Blade or Green Flame Blade?Barbarian Charger, does it work?Does the Zealot Barbarian's Divine Fury apply multiple times if you focus the same target?How does Ancestral Protectors' resistance work against multiple damage types?Do temporary hit points benefit from resistances?
Is there such a thing as a proper verb, like a proper noun?
What does "shotgun unity" refer to here in this sentence?
How many extra stops do monopods offer for tele photographs?
AB diagonalizable then BA also diagonalizable
Inexact numbers as keys in Association?
Can I board the first leg of the flight without having final country's visa?
What is the difference between "hamstring tendon" and "common hamstring tendon"?
How to explain the utility of binomial logistic regression when the predictors are purely categorical
Is it okay to majorly distort historical facts while writing a fiction story?
Help understanding this unsettling image of Titan, Epimetheus, and Saturn's rings?
Computationally populating tables with probability data
IC has pull-down resistors on SMBus lines?
How do I fit a non linear curve?
What would be the main consequences for a country leaving the WTO?
Pulling the principal components out of a DimensionReducerFunction?
What was the first Unix version to run on a microcomputer?
TikZ: How to fill area with a special pattern?
Is there a way to save my career from absolute disaster?
Which one is the true statement?
Getting Stale Gas Out of a Gas Tank w/out Dropping the Tank
(How) Could a medieval fantasy world survive a magic-induced "nuclear winter"?
Can I use the word “Senior” as part of a job title directly in German?
My ex-girlfriend uses my Apple ID to login to her iPad, do I have to give her my Apple ID password to reset it?
Help! I cannot understand this game’s notations!
Do the temporary hit points from the Battlerager barbarian's Reckless Abandon stack if I make multiple attacks on my turn?
The Next CEO of Stack OverflowDo rogues get sneak attack damage added to attacks made outside their turn?How does Armor of Agathys interact with getting temporary hit points?Do battlerager fighters gain extra temporary hit points from hitting with invigorating powers?Can multiple conditional bonus attacks activate on the same turn if those multiple conditions are all met?How does the limited flight from the Storm Sorcerer's Tempestuous Magic feature interact with the character's regular movement?Do temporary hit points from heroism accumulate?Is the Glamour College Bard's Mantle of Inspiration Overpowered?Can you benefit from Horde Breaker if you attack as part of Booming Blade or Green Flame Blade?Barbarian Charger, does it work?Does the Zealot Barbarian's Divine Fury apply multiple times if you focus the same target?How does Ancestral Protectors' resistance work against multiple damage types?Do temporary hit points benefit from resistances?
$begingroup$
If I'm a Battlerager barbarian (from Sword Coast Adventurer's Guide, p. 121) and make 3 attacks on my turn while using Reckless Attack and raging, do I get 5 temporary HP total, or 5 temp HP per attack (15 HP total)?
The latter seems a bit high to be able to get per round combined with resistances.
dnd-5e class-feature barbarian stacking temporary-hit-points
New contributor
Spencer Sherman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
add a comment |
$begingroup$
If I'm a Battlerager barbarian (from Sword Coast Adventurer's Guide, p. 121) and make 3 attacks on my turn while using Reckless Attack and raging, do I get 5 temporary HP total, or 5 temp HP per attack (15 HP total)?
The latter seems a bit high to be able to get per round combined with resistances.
dnd-5e class-feature barbarian stacking temporary-hit-points
New contributor
Spencer Sherman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
Mar 28 at 1:32
add a comment |
$begingroup$
If I'm a Battlerager barbarian (from Sword Coast Adventurer's Guide, p. 121) and make 3 attacks on my turn while using Reckless Attack and raging, do I get 5 temporary HP total, or 5 temp HP per attack (15 HP total)?
The latter seems a bit high to be able to get per round combined with resistances.
dnd-5e class-feature barbarian stacking temporary-hit-points
New contributor
Spencer Sherman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
If I'm a Battlerager barbarian (from Sword Coast Adventurer's Guide, p. 121) and make 3 attacks on my turn while using Reckless Attack and raging, do I get 5 temporary HP total, or 5 temp HP per attack (15 HP total)?
The latter seems a bit high to be able to get per round combined with resistances.
dnd-5e class-feature barbarian stacking temporary-hit-points
dnd-5e class-feature barbarian stacking temporary-hit-points
New contributor
Spencer Sherman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Spencer Sherman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
edited Mar 28 at 1:34
V2Blast
26k589159
26k589159
New contributor
Spencer Sherman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
asked Mar 27 at 21:53
Spencer ShermanSpencer Sherman
292
292
New contributor
Spencer Sherman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Spencer Sherman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Spencer Sherman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
Mar 28 at 1:32
add a comment |
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
Mar 28 at 1:32
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
Mar 28 at 1:32
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
Mar 28 at 1:32
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
The Battlerager's Reckless Abandon feature says:
Beginning at 6th level, when you use Reckless Attack while raging, you also gain temporary hit points
The Reckless Attack feature says:
Starting at 2nd level, you can throw aside all concern
for defense to attack with fierce desperation. When you make your
first attack on your turn, you can decide to attack recklessly. Doing
so gives you advantage on melee weapon attack rolls using Strength
during this turn, but attack rolls against you have advantage until
your next turn.
Since Reckless Attack only triggers when you make your first attack on your turn, it can only be used once per turn (and only on your turn, unlike Sneak Attack). Therefore, you can only gain the benefit of Reckless Abandon once per turn.
Also, as Purple Monkey points out, temporary HP from multiple sources does not stack, so even if you could use Reckless Abandon multiple times on your turn, you'd still only have 5 Temp HP: How does Armor of Agathys interact with getting temporary hit points?
$endgroup$
add a comment |
$begingroup$
It doesn't appear to be, since the ruling is that you can only use Reckless Attack once per turn, and you can only benefit once from your Reckless Abandon. Overall, Divibisan's answer is right in this situation.
However, I may have to ask about what you're trying to go for here. Perhaps you're trying to make something tanky, because the Battlerager isn't exactly the best subclass for the Barbarian when it comes to tank damage, or if you're trying to go for damage, because again, Battlerager isn't good for that either. Now, if you want an option to be tanky, go for the Ancestral Guardian Barbarian, as this ability really comes into play for that.
SPIRIT SHIELD
Beginning at 6th level, the guardian spirits that aid you can provide supernatural protection to those you defend. If you are raging and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6. When you reach certain levels in this class. you can reduce the damage by more: by 3d6 at 10th level and by 4d6 at 14th.
This would mean that you can use this every reaction (10 reactions) thus preventing up to 240 points of damage throughout your rage, up to Level 15 where you can rage for as long as you want, and I quote.
PERSISTENT RAGE Beginning at 15th level, your rage is so fierce that
it ends early only if you fall unconscious or if you choose to end it.
This would mean that the time limit no longer exists, so this would really be a big boost towards being tanky.
Or, if you're looking for damage, go for the Berserker subclass instead, and I quote:
FRENZY Starting w hen you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion (as described in appendix A).
And this ability certainly helps with the damage part.
Retaliation Starting at 14th level, when you take damage from a creature that is within 5 feet of you. you can use your reaction to make a melee weapon attack against that creature.
So kindly explain to me why you'd want to take up something that could be improved instead of something that really does the job well.
And I apologize for ranting.
New contributor
Slayer The Kid is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
$begingroup$
This answer doesn't really seem to be stating anything new, and is basically just saying "the other answer is right"... If that's not the case, could you clarify what your answer is trying to say?
$endgroup$
– V2Blast
yesterday
$begingroup$
I can try. However, I feel as if I really cannot explain anything more than what I have.
$endgroup$
– Slayer The Kid
yesterday
$begingroup$
I suppose the first question is: Are you trying to say anything that hasn't already been said in divibisan's answer?
$endgroup$
– V2Blast
yesterday
add a comment |
StackExchange.ifUsing("editor", function ()
return StackExchange.using("mathjaxEditing", function ()
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
);
);
, "mathjax-editing");
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "122"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Spencer Sherman is a new contributor. Be nice, and check out our Code of Conduct.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f144057%2fdo-the-temporary-hit-points-from-the-battlerager-barbarians-reckless-abandon-st%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
The Battlerager's Reckless Abandon feature says:
Beginning at 6th level, when you use Reckless Attack while raging, you also gain temporary hit points
The Reckless Attack feature says:
Starting at 2nd level, you can throw aside all concern
for defense to attack with fierce desperation. When you make your
first attack on your turn, you can decide to attack recklessly. Doing
so gives you advantage on melee weapon attack rolls using Strength
during this turn, but attack rolls against you have advantage until
your next turn.
Since Reckless Attack only triggers when you make your first attack on your turn, it can only be used once per turn (and only on your turn, unlike Sneak Attack). Therefore, you can only gain the benefit of Reckless Abandon once per turn.
Also, as Purple Monkey points out, temporary HP from multiple sources does not stack, so even if you could use Reckless Abandon multiple times on your turn, you'd still only have 5 Temp HP: How does Armor of Agathys interact with getting temporary hit points?
$endgroup$
add a comment |
$begingroup$
The Battlerager's Reckless Abandon feature says:
Beginning at 6th level, when you use Reckless Attack while raging, you also gain temporary hit points
The Reckless Attack feature says:
Starting at 2nd level, you can throw aside all concern
for defense to attack with fierce desperation. When you make your
first attack on your turn, you can decide to attack recklessly. Doing
so gives you advantage on melee weapon attack rolls using Strength
during this turn, but attack rolls against you have advantage until
your next turn.
Since Reckless Attack only triggers when you make your first attack on your turn, it can only be used once per turn (and only on your turn, unlike Sneak Attack). Therefore, you can only gain the benefit of Reckless Abandon once per turn.
Also, as Purple Monkey points out, temporary HP from multiple sources does not stack, so even if you could use Reckless Abandon multiple times on your turn, you'd still only have 5 Temp HP: How does Armor of Agathys interact with getting temporary hit points?
$endgroup$
add a comment |
$begingroup$
The Battlerager's Reckless Abandon feature says:
Beginning at 6th level, when you use Reckless Attack while raging, you also gain temporary hit points
The Reckless Attack feature says:
Starting at 2nd level, you can throw aside all concern
for defense to attack with fierce desperation. When you make your
first attack on your turn, you can decide to attack recklessly. Doing
so gives you advantage on melee weapon attack rolls using Strength
during this turn, but attack rolls against you have advantage until
your next turn.
Since Reckless Attack only triggers when you make your first attack on your turn, it can only be used once per turn (and only on your turn, unlike Sneak Attack). Therefore, you can only gain the benefit of Reckless Abandon once per turn.
Also, as Purple Monkey points out, temporary HP from multiple sources does not stack, so even if you could use Reckless Abandon multiple times on your turn, you'd still only have 5 Temp HP: How does Armor of Agathys interact with getting temporary hit points?
$endgroup$
The Battlerager's Reckless Abandon feature says:
Beginning at 6th level, when you use Reckless Attack while raging, you also gain temporary hit points
The Reckless Attack feature says:
Starting at 2nd level, you can throw aside all concern
for defense to attack with fierce desperation. When you make your
first attack on your turn, you can decide to attack recklessly. Doing
so gives you advantage on melee weapon attack rolls using Strength
during this turn, but attack rolls against you have advantage until
your next turn.
Since Reckless Attack only triggers when you make your first attack on your turn, it can only be used once per turn (and only on your turn, unlike Sneak Attack). Therefore, you can only gain the benefit of Reckless Abandon once per turn.
Also, as Purple Monkey points out, temporary HP from multiple sources does not stack, so even if you could use Reckless Abandon multiple times on your turn, you'd still only have 5 Temp HP: How does Armor of Agathys interact with getting temporary hit points?
edited yesterday
V2Blast
26k589159
26k589159
answered Mar 27 at 21:57
divibisandivibisan
1,526519
1,526519
add a comment |
add a comment |
$begingroup$
It doesn't appear to be, since the ruling is that you can only use Reckless Attack once per turn, and you can only benefit once from your Reckless Abandon. Overall, Divibisan's answer is right in this situation.
However, I may have to ask about what you're trying to go for here. Perhaps you're trying to make something tanky, because the Battlerager isn't exactly the best subclass for the Barbarian when it comes to tank damage, or if you're trying to go for damage, because again, Battlerager isn't good for that either. Now, if you want an option to be tanky, go for the Ancestral Guardian Barbarian, as this ability really comes into play for that.
SPIRIT SHIELD
Beginning at 6th level, the guardian spirits that aid you can provide supernatural protection to those you defend. If you are raging and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6. When you reach certain levels in this class. you can reduce the damage by more: by 3d6 at 10th level and by 4d6 at 14th.
This would mean that you can use this every reaction (10 reactions) thus preventing up to 240 points of damage throughout your rage, up to Level 15 where you can rage for as long as you want, and I quote.
PERSISTENT RAGE Beginning at 15th level, your rage is so fierce that
it ends early only if you fall unconscious or if you choose to end it.
This would mean that the time limit no longer exists, so this would really be a big boost towards being tanky.
Or, if you're looking for damage, go for the Berserker subclass instead, and I quote:
FRENZY Starting w hen you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion (as described in appendix A).
And this ability certainly helps with the damage part.
Retaliation Starting at 14th level, when you take damage from a creature that is within 5 feet of you. you can use your reaction to make a melee weapon attack against that creature.
So kindly explain to me why you'd want to take up something that could be improved instead of something that really does the job well.
And I apologize for ranting.
New contributor
Slayer The Kid is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
$begingroup$
This answer doesn't really seem to be stating anything new, and is basically just saying "the other answer is right"... If that's not the case, could you clarify what your answer is trying to say?
$endgroup$
– V2Blast
yesterday
$begingroup$
I can try. However, I feel as if I really cannot explain anything more than what I have.
$endgroup$
– Slayer The Kid
yesterday
$begingroup$
I suppose the first question is: Are you trying to say anything that hasn't already been said in divibisan's answer?
$endgroup$
– V2Blast
yesterday
add a comment |
$begingroup$
It doesn't appear to be, since the ruling is that you can only use Reckless Attack once per turn, and you can only benefit once from your Reckless Abandon. Overall, Divibisan's answer is right in this situation.
However, I may have to ask about what you're trying to go for here. Perhaps you're trying to make something tanky, because the Battlerager isn't exactly the best subclass for the Barbarian when it comes to tank damage, or if you're trying to go for damage, because again, Battlerager isn't good for that either. Now, if you want an option to be tanky, go for the Ancestral Guardian Barbarian, as this ability really comes into play for that.
SPIRIT SHIELD
Beginning at 6th level, the guardian spirits that aid you can provide supernatural protection to those you defend. If you are raging and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6. When you reach certain levels in this class. you can reduce the damage by more: by 3d6 at 10th level and by 4d6 at 14th.
This would mean that you can use this every reaction (10 reactions) thus preventing up to 240 points of damage throughout your rage, up to Level 15 where you can rage for as long as you want, and I quote.
PERSISTENT RAGE Beginning at 15th level, your rage is so fierce that
it ends early only if you fall unconscious or if you choose to end it.
This would mean that the time limit no longer exists, so this would really be a big boost towards being tanky.
Or, if you're looking for damage, go for the Berserker subclass instead, and I quote:
FRENZY Starting w hen you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion (as described in appendix A).
And this ability certainly helps with the damage part.
Retaliation Starting at 14th level, when you take damage from a creature that is within 5 feet of you. you can use your reaction to make a melee weapon attack against that creature.
So kindly explain to me why you'd want to take up something that could be improved instead of something that really does the job well.
And I apologize for ranting.
New contributor
Slayer The Kid is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
$begingroup$
This answer doesn't really seem to be stating anything new, and is basically just saying "the other answer is right"... If that's not the case, could you clarify what your answer is trying to say?
$endgroup$
– V2Blast
yesterday
$begingroup$
I can try. However, I feel as if I really cannot explain anything more than what I have.
$endgroup$
– Slayer The Kid
yesterday
$begingroup$
I suppose the first question is: Are you trying to say anything that hasn't already been said in divibisan's answer?
$endgroup$
– V2Blast
yesterday
add a comment |
$begingroup$
It doesn't appear to be, since the ruling is that you can only use Reckless Attack once per turn, and you can only benefit once from your Reckless Abandon. Overall, Divibisan's answer is right in this situation.
However, I may have to ask about what you're trying to go for here. Perhaps you're trying to make something tanky, because the Battlerager isn't exactly the best subclass for the Barbarian when it comes to tank damage, or if you're trying to go for damage, because again, Battlerager isn't good for that either. Now, if you want an option to be tanky, go for the Ancestral Guardian Barbarian, as this ability really comes into play for that.
SPIRIT SHIELD
Beginning at 6th level, the guardian spirits that aid you can provide supernatural protection to those you defend. If you are raging and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6. When you reach certain levels in this class. you can reduce the damage by more: by 3d6 at 10th level and by 4d6 at 14th.
This would mean that you can use this every reaction (10 reactions) thus preventing up to 240 points of damage throughout your rage, up to Level 15 where you can rage for as long as you want, and I quote.
PERSISTENT RAGE Beginning at 15th level, your rage is so fierce that
it ends early only if you fall unconscious or if you choose to end it.
This would mean that the time limit no longer exists, so this would really be a big boost towards being tanky.
Or, if you're looking for damage, go for the Berserker subclass instead, and I quote:
FRENZY Starting w hen you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion (as described in appendix A).
And this ability certainly helps with the damage part.
Retaliation Starting at 14th level, when you take damage from a creature that is within 5 feet of you. you can use your reaction to make a melee weapon attack against that creature.
So kindly explain to me why you'd want to take up something that could be improved instead of something that really does the job well.
And I apologize for ranting.
New contributor
Slayer The Kid is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
It doesn't appear to be, since the ruling is that you can only use Reckless Attack once per turn, and you can only benefit once from your Reckless Abandon. Overall, Divibisan's answer is right in this situation.
However, I may have to ask about what you're trying to go for here. Perhaps you're trying to make something tanky, because the Battlerager isn't exactly the best subclass for the Barbarian when it comes to tank damage, or if you're trying to go for damage, because again, Battlerager isn't good for that either. Now, if you want an option to be tanky, go for the Ancestral Guardian Barbarian, as this ability really comes into play for that.
SPIRIT SHIELD
Beginning at 6th level, the guardian spirits that aid you can provide supernatural protection to those you defend. If you are raging and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6. When you reach certain levels in this class. you can reduce the damage by more: by 3d6 at 10th level and by 4d6 at 14th.
This would mean that you can use this every reaction (10 reactions) thus preventing up to 240 points of damage throughout your rage, up to Level 15 where you can rage for as long as you want, and I quote.
PERSISTENT RAGE Beginning at 15th level, your rage is so fierce that
it ends early only if you fall unconscious or if you choose to end it.
This would mean that the time limit no longer exists, so this would really be a big boost towards being tanky.
Or, if you're looking for damage, go for the Berserker subclass instead, and I quote:
FRENZY Starting w hen you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion (as described in appendix A).
And this ability certainly helps with the damage part.
Retaliation Starting at 14th level, when you take damage from a creature that is within 5 feet of you. you can use your reaction to make a melee weapon attack against that creature.
So kindly explain to me why you'd want to take up something that could be improved instead of something that really does the job well.
And I apologize for ranting.
New contributor
Slayer The Kid is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
edited yesterday
New contributor
Slayer The Kid is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
answered yesterday
Slayer The KidSlayer The Kid
246
246
New contributor
Slayer The Kid is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Slayer The Kid is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Slayer The Kid is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$begingroup$
This answer doesn't really seem to be stating anything new, and is basically just saying "the other answer is right"... If that's not the case, could you clarify what your answer is trying to say?
$endgroup$
– V2Blast
yesterday
$begingroup$
I can try. However, I feel as if I really cannot explain anything more than what I have.
$endgroup$
– Slayer The Kid
yesterday
$begingroup$
I suppose the first question is: Are you trying to say anything that hasn't already been said in divibisan's answer?
$endgroup$
– V2Blast
yesterday
add a comment |
$begingroup$
This answer doesn't really seem to be stating anything new, and is basically just saying "the other answer is right"... If that's not the case, could you clarify what your answer is trying to say?
$endgroup$
– V2Blast
yesterday
$begingroup$
I can try. However, I feel as if I really cannot explain anything more than what I have.
$endgroup$
– Slayer The Kid
yesterday
$begingroup$
I suppose the first question is: Are you trying to say anything that hasn't already been said in divibisan's answer?
$endgroup$
– V2Blast
yesterday
$begingroup$
This answer doesn't really seem to be stating anything new, and is basically just saying "the other answer is right"... If that's not the case, could you clarify what your answer is trying to say?
$endgroup$
– V2Blast
yesterday
$begingroup$
This answer doesn't really seem to be stating anything new, and is basically just saying "the other answer is right"... If that's not the case, could you clarify what your answer is trying to say?
$endgroup$
– V2Blast
yesterday
$begingroup$
I can try. However, I feel as if I really cannot explain anything more than what I have.
$endgroup$
– Slayer The Kid
yesterday
$begingroup$
I can try. However, I feel as if I really cannot explain anything more than what I have.
$endgroup$
– Slayer The Kid
yesterday
$begingroup$
I suppose the first question is: Are you trying to say anything that hasn't already been said in divibisan's answer?
$endgroup$
– V2Blast
yesterday
$begingroup$
I suppose the first question is: Are you trying to say anything that hasn't already been said in divibisan's answer?
$endgroup$
– V2Blast
yesterday
add a comment |
Spencer Sherman is a new contributor. Be nice, and check out our Code of Conduct.
Spencer Sherman is a new contributor. Be nice, and check out our Code of Conduct.
Spencer Sherman is a new contributor. Be nice, and check out our Code of Conduct.
Spencer Sherman is a new contributor. Be nice, and check out our Code of Conduct.
Thanks for contributing an answer to Role-playing Games Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f144057%2fdo-the-temporary-hit-points-from-the-battlerager-barbarians-reckless-abandon-st%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown

$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
Mar 28 at 1:32