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Rotate a plane Ax+By+Cz+D around a vector x₁î+y₁ĵ+z₁k̂ by angle a



The Next CEO of Stack OverflowRotate a 3D vector on a planeSVD and how to get two points on a 3D line from the representation of the line by means of two intersecting planes?Rotate $z = 0$ plane in 3DRotation around a line which is determined by two points in 3D spacePove that the angle between planes in which origin lies is acute if $a_1a_2+b_1b_2+c_1c_2<0$Rotate a vector in 4D spaceRotate a line around a point in space.What will be the new angle between the two 2d points if I rotate one point about another point by a certain angleAngular Bisector of PlanesHow to determine if any point is in the acute or the obtuse angle between 2 planes










-2












$begingroup$


Can I rotate a plane defined by $Ax+By+Cz+D=0$ around a vector $x_1,y_1,z_1$ by a specific angle $alpha$? The result would be a new plane $A_2x+B_2y+C_2z+D_2=0$. How are $A_2,B_2,C_2$ and $D_2$ calculated based on $A,B,C,D,x_1,y_1,z_1$ and $alpha$?



Thanks in advance !










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  • $begingroup$
    I suppose the first step would be to rotate the plane normal around the vector? I guess then A2 B2 C2 would be defined, and all that remains in to be calculated is D2.
    $endgroup$
    – Andy
    17 hours ago















-2












$begingroup$


Can I rotate a plane defined by $Ax+By+Cz+D=0$ around a vector $x_1,y_1,z_1$ by a specific angle $alpha$? The result would be a new plane $A_2x+B_2y+C_2z+D_2=0$. How are $A_2,B_2,C_2$ and $D_2$ calculated based on $A,B,C,D,x_1,y_1,z_1$ and $alpha$?



Thanks in advance !










share|cite|improve this question









New contributor




Andy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$











  • $begingroup$
    I suppose the first step would be to rotate the plane normal around the vector? I guess then A2 B2 C2 would be defined, and all that remains in to be calculated is D2.
    $endgroup$
    – Andy
    17 hours ago













-2












-2








-2





$begingroup$


Can I rotate a plane defined by $Ax+By+Cz+D=0$ around a vector $x_1,y_1,z_1$ by a specific angle $alpha$? The result would be a new plane $A_2x+B_2y+C_2z+D_2=0$. How are $A_2,B_2,C_2$ and $D_2$ calculated based on $A,B,C,D,x_1,y_1,z_1$ and $alpha$?



Thanks in advance !










share|cite|improve this question









New contributor




Andy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




Can I rotate a plane defined by $Ax+By+Cz+D=0$ around a vector $x_1,y_1,z_1$ by a specific angle $alpha$? The result would be a new plane $A_2x+B_2y+C_2z+D_2=0$. How are $A_2,B_2,C_2$ and $D_2$ calculated based on $A,B,C,D,x_1,y_1,z_1$ and $alpha$?



Thanks in advance !







geometry vectors plane-geometry






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Andy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|cite|improve this question









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share|cite|improve this question




share|cite|improve this question








edited Mar 28 at 10:38









Especially Lime

22.7k23059




22.7k23059






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asked Mar 28 at 10:11









AndyAndy

11




11




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New contributor





Andy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Andy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











  • $begingroup$
    I suppose the first step would be to rotate the plane normal around the vector? I guess then A2 B2 C2 would be defined, and all that remains in to be calculated is D2.
    $endgroup$
    – Andy
    17 hours ago
















  • $begingroup$
    I suppose the first step would be to rotate the plane normal around the vector? I guess then A2 B2 C2 would be defined, and all that remains in to be calculated is D2.
    $endgroup$
    – Andy
    17 hours ago















$begingroup$
I suppose the first step would be to rotate the plane normal around the vector? I guess then A2 B2 C2 would be defined, and all that remains in to be calculated is D2.
$endgroup$
– Andy
17 hours ago




$begingroup$
I suppose the first step would be to rotate the plane normal around the vector? I guess then A2 B2 C2 would be defined, and all that remains in to be calculated is D2.
$endgroup$
– Andy
17 hours ago










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